The mainline will always be RPG-RTS mix games, but all around SpelLForce can cover different gameplay styles too.įor example this is not the 1st turn based version of the Games. Its more then just one single gameplay formular. I completely get your point, but you have to see that SpellForce is a Lore Universe and Francise IP. And I am very picky about the games I play, so to make something that I enjoyed as greatly as SP1 is quite the feat. Period.įor all I care, they had a key to success with the first trilogy. PaladinNO: Then it's nothing for me, I don't do turn-based games. What's next? SpellForce the card game? SpellForce Battle Royale?įor all I care, they had a key to success with the first trilogy. When / if they release the SP1 1.61 patch here on GoG, I will likely put every SP-related content released after that in the memory bin and do a purge, and just stick with the SP1 trilogy. I do own SP3 "Reforced" - again, a mess of DLCs and a mix of apparently non-connected parts of games - but I am reminded of the SP2 fiasco every time I consider trying SP3, and have so far been put off it. Everything I loved about SP1 in terms of gameplay was either reworked or removed completely. I played SP2 - probably just the main game, the "DLC" layout was just a mess to me - which was a bug-riddled console port that never should have seen the light of day as far as I'm concerned. I loved it so much, I own 7 copies of it, including the original, individual physical releases, SpellForce Platinum and SpellForce Universe, plus the digital equivalents. I have spent countless hours in SpellForce 1, with the rune hero system that was for some reason intriguing to me, and unique from my limited RPG experience. Then it's nothing for me, I don't do turn-based games.
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